Photorealistic Furniture: Asian Bed

The goal of this bed model was to create a curved structure that can be tested with an optimized UV unwrap that can support all tiled textures without breaking the texture flow such as woods cellulose pattern. For the bed sheet and blanket, cloth simulation was used. After that along with pillow, a cloth brush was used to add creases. It was a fun experiment to add realistic creases on bed sheet.

Bed corner view from foot side Bed full view from corner
Bed side view parallel 90 degree Bed back view closed zoomed
Bed full view Bed full view with drawer
Fig.01: Rendered view: Bed's Photorealistic Render

And of course the client wanted to see the full functionality and set up of this bed. So had to do all fucntional design including tiny bits of joining screws. Loved working on this model in details.

Wireframe of model Base mesh of full model Base mesh of full structure
Fig.02: Wireframe view

As the focus was to make it compatible with any tiled texture, instead baking any texture for this model, the focus was direceted towards proper UV layout. Reducing the stretches of UVs were fun experiments and used few tricks for the first time. I have tested multiple textures which required little to no changes fundamentally except when texture is too low resolution. To preserve the details, cloths' UVs were kept separeted from the wood frames and wood frames were divied in two layers- inner and outer frame layouts. The texel density is kept arount 526.86 pixel per unit. You can check the UV lay outs bellow!

Outer frame UV Sheet and pillow UV inner Frame Structure UV
Fig.03: UV layouts of whole model
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